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For folks that have never seen elevator scheduling the game: https://play.elevatorsaga.com/ Enjoy this rabbit hole :D


This is great, but to me, the definitive elevator scheduling game was SimTower.


I never really "got" sim tower growing up, I liked sim city but bounced off tower. It only clicked years later when I read that it was an elevator simulator that got fleshed out a bit, Knowing this I enjoy it quite a bit more today than younger me who I guess was expecting a vertical simcity.


> People don't usually remember the average amount of time they wait. They fixate on those times when the elevator took FOREVER, the p90 case.

I would always get a chuckle out of seeing some poor soul waiting 3 hours to go down a few floors after work, only because I failed to add stairs to the lobby.


Sid Meier's Elevator Manager was such a great game... so much nostalgia.


Yoot Saito, actually, although it does really feel like a Sid Meier or a Will Wright game.


Yoot Tower has been on my bucketlist of games to play for a while now


Waiting for Don Hopkins to jump into this thread, saying how he's going to release the source code soon...

(https://github.com/YootTowerManagement/YootTower if you haven't seen one of his messages on the topic before)


The only result I get in Google for this is... this post


Sid Meier wasn't involved with SimTower, GP is mistaken.


I wish there were more games like this. It’s such a simple premise but so satisfyingly difficult after each level. And it even has a bit of randomish failure which makes for even more challenge.


If you buy the adorable monochrome console called the "Playdate" https://play.date it comes with a bunch of games included, including a cute elevator game where you help penguins to different floors while controlling the elevators yourself using the crank: https://play.date/games/flipper-lifter/



That's the guy who created Infiniminer, which was essentially 3D multiplayer Motherlode (a game everyone was playing at school lunch and I never figured out why) and inspired Minecraft.


at a quick glance, it reminds me of "the farmer was replaced", if you havent seen/heard of that one


https://store.steampowered.com/app/2060160/The_Farmer_Was_Re...

I remember this one, it deserves all sorts of praise



and its sequel is also worth a mention https://store.steampowered.com/app/792100/7_Billion_Humans/

but imo, unlike farmer, these games reaaaaly lack the ability to make functions/subroutines

manually doing all the goto loops becomes tiring


I had the idea to build something like it but for traffic lights. Never got around to actually do it. I have a feeling it probably exists.


same :) Although, I wonder if building it is more fun than actually playing it then


looks very well made, but I still prefer https://en.wikipedia.org/wiki/Elevator_Action !


Very fun indeed!

Can't believe, that this [0] solution to Challenge #5 actually worked, lol

Challenge #6 is "Transport 40 people using 60 elevator moves or less". Unfortunately docs don't make it clear what exactly counts as a "move".

[0] https://gist.github.com/vovanz/66e4396934ac656a8f8c32fcee43d...


bogosort!


I always come back to this game whenever I'm at a hotel for a conference waiting for the elevator.


A few years back I made a CLI game in Go where you have to schedule elevators - https://github.com/lovromazgon/elecrash


This is what I immediately thought of when I saw

> How do you actually measure how good an elevator algorithm is?


Wow, I just came here to comment that I've always wondered if a game where you have to program an elevator scheduler would be any fun. I thought surely no-one's thought to make that before, too! Glad to be proven wrong.


Omg! <3




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