I never really "got" sim tower growing up, I liked sim city but bounced off tower. It only clicked years later when I read that it was an elevator simulator that got fleshed out a bit, Knowing this I enjoy it quite a bit more today than younger me who I guess was expecting a vertical simcity.
> People don't usually remember the average amount of time they wait. They fixate on those times when the elevator took FOREVER, the p90 case.
I would always get a chuckle out of seeing some poor soul waiting 3 hours to go down a few floors after work, only because I failed to add stairs to the lobby.
I wish there were more games like this. It’s such a simple premise but so satisfyingly difficult after each level. And it even has a bit of randomish failure which makes for even more challenge.
If you buy the adorable monochrome console called the "Playdate" https://play.date it comes with a bunch of games included, including a cute elevator game where you help penguins to different floors while controlling the elevators yourself using the crank:
https://play.date/games/flipper-lifter/
That's the guy who created Infiniminer, which was essentially 3D multiplayer Motherlode (a game everyone was playing at school lunch and I never figured out why) and inspired Minecraft.
Wow, I just came here to comment that I've always wondered if a game where you have to program an elevator scheduler would be any fun. I thought surely no-one's thought to make that before, too! Glad to be proven wrong.