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>Fiction makes you think.

A good computer game makes you think too.

The strategic play in this game is very deep: https://store.steampowered.com/app/646570/Slay_the_Spire/

If I had a kid, I would be tempted to have them play Slay the Spire as a homework assignment, to teach practical arithmetic and critical thinking. (No reading wikis or discussion forums; you have to figure out the best strategies for yourself!)

>About the world, about the future, about yourself, about who you want to be, about what life is about, about why you exist, about love, about injustice, etc.

This statement is also true for movies, TV shows, AskReddit discussions, etc. Yet they don't have the same cultural cachet as fiction.



I agree, again, I was not addressing this - I was addressing the notion that fictional work is somehow less valuable than non-fictional work.

Fictional work is very valuable, in a unique way that non-fiction work, whether the medium be video games, literature, or television, cannot capture.




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