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If the hardware + OS are so deficient that your only way to stop a WebGL demo is to take out the battery, I'm not sure "lucky" is the word I'd use to describe your situation.


It was Android 4.3 on a Samsung S3.

Capable of doing OpenGL ES 3.0 without sweating in native code and my usual test device for quality WebGL demos, always with the latest Chrome version.


That's Android I guess. The alternative, iOS, can't run vim. Mobile OSs suck.


It took me literally 10 seconds to find https://itunes.apple.com/us/app/vim/id492668168?mt=8




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