Well let's not forget Zigzag. This is hyperstructure and Ted's greatest achievement. If you want to try it out, Gzz 0706.jar runs on Java https://www.nongnu.org/gzz/download.html
Fragmentation is an issue with any file system. SSDs dramatically reduce the cost of fragmentation but do not eliminate it, as non-sequential access is still slower than sequential access.
Yes and no. Yes, it stunk for BASIC programming, but it also meant that by necessity you made the jump to driving the hardware bare metal much quicker, which is the best way to get the most out of it.
I love how the Action Replay FLOPPY disk for Amiga 1200 loads into the high 1MB RAM space. No need for hardware. (note: Amiga 1200 has 2MB RAM by default).
I once played Ultima 6 from a RAM disk on an ST with 4MB RAM. Game install from 'Hard disk' to RAM disk - it didn't realise. And then I used bigger size floppy disks (940KB I think) and a fast copy utility to get those 3 disks to start the game and when done, save the game and save it all off to 3 floppies. It was totally fast!
I got in touch with American Steve Jackson for permission to scan his game novel 'Stonekeep'. He didn't give permission.
Second, I got a Warlock of Firetop Mountain book off Ebay which was dedicated by Steve Jackson to a scottish landlady 'The best guesthouse in ---'. I got in touch with Steve about the book and he remembered it. I printed out the email to go in my rare WOFM book.
Finally, I was going to make an animated film of Rings of Kether but couldn't get the money to make it.