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I'm curious about your exact case. In my experience I often had luck with evidence based approaches where the agent had to prove something first in order to make a statement (or write/do some tests first before making claims).

I agree though that one has to be very careful when trying to "fix" things with agents in a big codebase without it introducing new defects.


These things always look impressive but I fail to see how they are usable beyond demos or simple games. In my experience the topology is often a mess and texturing is difficult as well


Well, nothing now starts in a completed state. See pre-production footage for movies and video games, for how scenes progress.

Uncharted 4: https://youtu.be/NedDxIGQVs0&t=147

Coco: https://youtu.be/nl_JkjgHfFU&t=10

Up: https://www.youtube.com/watch?v=JHfLGgOs6gY

And, eventually you can just run it through Nvidia DLSS 7 for better hair physics and textures. ;)


Woah amazing clips thanks for sharing! The GH repo is definitely in early stages and prob laying the ground work for using the real world as part of the pre production process for a game/movie, etc.


i discovered doing this in claude design and i can tell you... it's useful in a professional domain. Although I am not going to share what I'm using it for, to keep an edge in my domain ;)


Don’t worry I’m sure it’ll be in the training data soon enough…


I'm quite surprised that we are not seeing something like this more in the wild. Quite concerning


Maybe it is used in the wild, but we just don't know.


What vibe "don't even gotta read it" coder would even notice if it happened?


Usually auto mode does mild things that are dismaying but not dangerous, or maybe not noticed (like if it posts sensitive local data in a request that gets logged but never exploited.)


It's not that far off a typical trojan, just one tailored to Claude's habits. A lot of the same limits apply.


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