and if you have no website at all, it takes zero seconds to load.
But for people who are developing websites that are more than just text, this is an excellently written article and great advice.
It's funny, for mobile app dev it feels like the community are a lot of focused on staying off the main thread, this is the first time I've come across one for webdev.
"The 'right to repair' regulations introduce new rights and supports aimed at encouraging repair over disposal, including a repair obligation for manufacturers of certain products and the establishment of a national repair platform to help consumers locate repair services."
If your hardware start-up was going to tell me to buy a new product if it broke after a year, then I've no problem if it doesn't get going in the EU.
We don't need more cheap tat, we need things that can have a reasonable shelf life. We used to expect that from products as standard. Then when more things became electronic, it started to drift into obsolence after X years.
But there's so many products that don't need to be replaced. I don't need a state-of-the-art pedometer or weighing scales, I just need one that does the job it did when I bought it.
I imagine that it probably went like this "what about identical twins?" / "Don't worry about that for now, we'll solve for it before we go live, but it's not in this milestone". Then someone pulls rank and decides the product is "good enough, we can't wait for all bugs to be fixed" and gets it deployed.
To me, the biggest hurdle to trying to manage agents like humans is that there's no real continuity, out of the box at least.
You can trying to get around this with RAG and markdown files and skills but you're basically building from scratch the "tools" on how to remember the codebase that you take for granted with people
An argument I've heard is that since hydration breaks can affect the game, if you are going to have them they should be mandatory and at the same time in all games in a tournament rather than doing them like they did when they were originally introduced in 2014. Then they were only done in games when the conditions on the field got dangerous.
football games can have "momentum". An extra break allows for a breather and a tactical intervention from the coach. That also why we saw keepers sitting down (faking injury) in the Premier league last season.
Anyway, a hydration break while it's raining is a bit of a tell it has nothing to do with the needs of the players.
Telling of what? I imagine if you're running around like eg Ronaldo would be during a game, it doesn't matter how air conditioned the space is, he'd still need to hydrate, on account of all the running that happens. I'm no football expert, but I'm lead to believe that does happen during matches.
He wasn't saying "buy a fancy pen, it's better for your brain".
The positioning is "every time people hear that I write on paper, they come up with all these reasons why it won't work for them (crap/smudges/etc). These are the things I do so that's not a problem for me"
The issue is when users interact with claude, what can they see? If the AI can see super-secret-payroll-details.md - is it allowed to discuss that with any user? is there some sort of internal ACL within claude that asks pretty please don't tell everyone they're underpaid?
That's why multiuser agents can be an issue.
The other way to do this, is to have claude installed for everyone, and any user's chat with claude uses their personal permissions via something like oauth delegation or AWS IAM role kinda things. But that, again, is complicated ACL logic living through the delegation of roles and access
I'm not sure the permissions problem is solved even if we assume models inherit user permissions. Imagine I'm a manager and someone contacts me about an HR incident involving one of my reports, or other sensitive information. The agent probably shouldn't have access unless I explicitly provide it.
I would've thought you could solve that with multiple agents.
So rather than having "Claude" installed as a god-mode user in all channels, you have 10 instances of a bot running, each with their own context and ACLs.
For example, you could set it so that the agent's ACLs become the intersect of the least privileged user in all the channels it lives in - you try to add a bot to the "Executive Bonus discussion" and get told
> You can't add AliceBot to this channel because AliceBot is also in #intern-onboarding alongside 'Johnny Appleseed' and Johnny doesn't have access to this channel. Would you like to create a new bot?"
that feels like the opposite analogy though - filleting a fish to the precision of a Michelin starred kitchen might be hard, but knives in general are easy to use, even for a beginner.
Using your analogy, creating work in Blender would be like the chef whereas using something like an image viewer would be like using a knife to cut tape on boxes.
If knives were easy to use you wouldn’t see as many kitchen mishaps as we do.
I think it's a really interesting space, because it feels like the answer to what a DM does in context is on a spectrum - as in, their decisions on what is valid/invalid is not pure game engine analysis (Nb1 is illegal, disallow) and it's not pure improv (work the story with a "yes, and…" approach).
Instead it's very context dependent - the DM might accept a player saying "I put a sausage in the NPC's mouth" if the player is in a tavern having his dinner, even if it was never explicitly stated that he's eating sausages. It's a judgement call as to whether the DM thinks this particular bit of improv will move the story in an interesting direction, even if they haven't written it upfront plus an attempt at balancing that magicking up an item out of thin air isn't conferring an unfair advantage.
But for people who are developing websites that are more than just text, this is an excellently written article and great advice.
It's funny, for mobile app dev it feels like the community are a lot of focused on staying off the main thread, this is the first time I've come across one for webdev.
reply