Wow, this is so unbelievably unoptimized. The sound of my computer fans makes it so immersive.
The shadow map is being rendered twice with 300+ draw calls and 1M+ triangles. Full resolution GTAO is probably even more expensive with a lot of fetches per texel. I'm sure there are a ton of low hanging optimization fruits and I'm confident claude et. al can fix all those issues, but if you don't know where to look and never profile the app then you get a vibe coded unoptimized mess.
It's a work in progress. I have cut down on the original mesh size by quite a bit but continue to do that. I also fade out the resolution of the map tiles as you approach the horizon so you aren't loading ihgher res satellite images than you need. I've run entire flights on my 2022 mac pro with no issue, but as this is a side project it remains not as optimal as it could be. Any suggestions for order of operations / what should be fixed next are welcome :-)
awesome, I will look at each of these, one at a time. my bigger issue today was that I was not expecting so many people to try the app and have unoptimized bandwidth costs. bringing those down first and then will be looking into optimizations like you have listed. I honestly just built this thing for fun & it was running fine for me. now that others are using it it's time to start thinking about performance more. Appreciate the thoughts.
One thing that really kills this for me is it just takes a straight line flight. It really needs to take flight data and pick a track that performed that flight so that turns occur.
Did the product manager look at this before it was released? We have a lot of work to do here! We need to create a sprint for optimizing it, otherwise no one will like it. Be sure to put the texel fetches in a user story. This should be top priority. Lots of users are very angry.
It has degraded? In what way? It sounds like your issues could be caused by LSP servers going rogue. Zed itself has been perfectly stable for me since I started using it as my default editor ~1 year ago. The only thing I didn’t like were some default layout changes that were trivial to revert.
That's honestly pretty rough. Starting a race in a region where it's night time is pointless when you see almost nothing at night. Holding X to summon a vehicle does not seem to work. Can we have less completely broken vibe coded stuff please?
> Every redesign introduces new (secret) watermarks, patterns that are hard to copy, so it's also a "tech" update. Eventually more and more of the details become public. By now the current banknotes are too well known and I guess the counterfeits are getting too close.
But if I wanted to create counterfeit euro bank notes I could just go with the old ones, no?
Anyway, I think creating new designs just for fun is a good enough reason for me to create new notes.
Old bank notes are not in circulation forever. They are accounted for by serial numbers. Banks and ATMs can process the serials and designs and report them. Eventually bank notes get pulled out of circulation. So an old bank note is by default suspicious and gets checked more thoroughly. Counterfeiters mostly benefit by blending in with the masses, so having some old note can raise suspicion.
> We should revive the micro payments feature that where built into very early browsers.
I don't think this was ever a thing. I know there's HTTP 402 and before 2000 there were some standards around payment being pursued but AFAIK nothing ever made it into browsers. Or am I missing something?
I just tried out tangled for the first time and unfortunately it seems buggy beyond being actually usable. I created a repo but can't look at it because I get a 404 for it. The login was quite painful as well as I needed several attempts to enter my atproto handle (copy-pasted every time, so no typo).
But I'm glad more people are working on git hosting options.
> I created a repo but can't look at it because I get a 404 for it.
I remember back in early GitHub days this used to happen too, as the repository was asynchronously created but the redirect was immediate, then after a few seconds you refreshed the page and it was there. At one point they added the interstitial that I think is still there, that basically does the "waiting then redirect" for you.
Oh yes, seems like that's it. I can now view the repo. A bit annoying when creating a repo redirects you to a URL that will give you a 404 initially (and at least for minute or so, that's how long I tried).
It gets even wilder when you click on "Join the Linux Beta Group". That leads you to https://www.feishu.cn/download eventually. I have no clue what feishu.cn is and I don't see a language toggle. Sometimes it just seems like chinese companies simply don't want international business.
If that's reasonable or not really depends on what people they want to offer services to, no? No one* outside of china speaks Ehinese, while plenty of people, like me, outside of USA, UK, NZ, AU, etc. speak English.
*yes, there are for sure some people who speak mandarin, it's just not as widespread as English (or maybe Spanish)
> Opening chat in Feishu
> Make sure you've installed the latest version of Feishu if the content doesn't open.
> Already installed Feishu? <Open Now>
From what I can tell it's a "productivity" app? Looks like some microsoft teams kinda thing. I don't think that's z.ai's parent company, or am I missing something?
Yes, so many people were claiming that it will be around that price point. That seemed straight up delusional to me. Memory price has roughly quadrupled and 32GB DDR5 basically cost the same as the original cheapest steam deck.
This is delightfully insane! I don't think I would say it doesn't play _entirely_ terrible though ;) It's playing really bad, but it could be worse and it's already super impressive that it can even generate legal moves.
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